It has unfortunately been deleted now, however last night on the WoW Healing forums, a tear jerking thread of epic proportions took place over the sanctity of the "new" Glyph of Holy Light which went live yesterday morning.
The Glyph itself allowed Holy Light to heal 5 players nearest the target for 10% of the value of the heal. The range is 20 yards.
eg. I heal tank for 10k with my Holy Light. The 5 closest players to him will receive a 1k splash heal.
This glyph has been in the game since 3.0 hit in October last year, yet until Priests had their CoH "nerfed" to a 6 second cooldown, no one has uttered a word about this Glyph. I'll admit, the range was a measly 5 yards, however the healing this provided has not changed at all.
It seems a few Priests are scared that they are now "useless" in the raiding environment now with the 6 second cooldown added to their previously spammable Circle of Healing.
I really am amazed at the "QQ-ing" that was generated within hours of the patch being released. It wasn't "MY SPELL IS TOO WEAK" it had become "THEIR SPELL IS TOO POWERFUL" which is rich coming from Priests. Arguably the kings of AOE healing, combined with a powerful stamina buff, strong HoT spell and a protective shield.
When the 'buff' to the Glyph was changed from 10y to 20y I honestly believed that it was too much but I wasn't complaining. The splash healing was negligible and was not a smart heal, nor was it instant cast.
Anyway, a few similar threads have popped up, including some Paladins that are worried it will lead to a more severe nerf. With the way Blizzard tossed Retribution around, it's a fair call to be freaking out over Holy now as well.
There is so much more I could include about this - from both sides of the argument but I'm not going to essentially repeat what's being spewed out all over the healing forum at the moment, you can see that for yourself.
I will say this however - to the Priests complaining - you need to re-evaluate your style of healing around the CoH cooldown. You are quite literally screaming murder over the change to ONE singular spell. If you rely on that solely, you should perhaps re-think you're spec, class or even game. To the Paladins saying it's fine - don't expect it to last. The most appropriate action I can see and am willing to live with would see a reduction in range back to 10 yards and the splash heal tuned to be a percentage effective healing, which I believe would have been originally intended.
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